Hi, I’m Hoa Nguyen.

Email: hoanguyen@ucdavis.edu
GitHub: github.com/hnpl
LinkedIn: linkedin.com/in/hnpl
GoogleScholar: scholar.google.com/citations?user=rrs4CacAAAAJ

I’m a fifth-year PhD candidate at UC Davis (graduating December 2026), working with Professor Jason Lowe-Power on hardware/software co-design for improving efficiency of memory systems.

My recent work, Pickle, introduces a highly memory/energy efficient, core-decoupled data prefetcher for irregular memory accesses. The prefetch logic is software-defined while prefetch traffic is managed by the hardware, reflecting how a software engineer would build a data prefetcher from first principles: predictable in operation, minimal in overhead, and widely applicable across different data access patterns.

I’ve spent six years contributing to the gem5 simulator at UC Davis, and interned at Google as a software engineer and AMD as a researcher.

Research Interests: I began my PhD focused on the inevitable address translation bottlenecks in scatter/gather operations of vector architectures. Over time, I realized this was fundamentally a data prefetching problem. This insight led to Pickle, a hardware/software co-designed data prefetcher for irregular memory accesses.


Research

My research focuses on building robust tools for hardware modeling and identifying the bottlenecks across the hardware/software stack.


Internships


Previous Work

As an undergrad in Prof. Ian Davidson’s lab, I collaborated with Zilong Bai on graph-based unsupervised feature selection, which results in a SIGKDD paper.


Teaching

I strongly believe that student engagement in classroom and research comes from a deep understanding of the problem, coupled with a fluency in using tools (e.g., using software, using facts, and using abstractions) for problem-solving. The recent emergence of LLMs makes this foundational understanding and command of tools even more essential, enabling students to formulate the right questions for AI assistants and verify the answers.


Previous Projects

As a simulator developer, I did a lot of “zero-to-one” projects, i.e., implementing something that does not exist.


Open-source Contributions


Updated: July 12th, 2026